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[The Ruins of Vagastia] Spine Rigging & 2D Character Animation

Steam: https://store.steampowered.com/app/1574130/The_Ruins_of_Vagastia/
The Ruins of Vagastia is an indie title featuring beautifully illustrated tribal-inspired characters, creatures, and bosses.
For this project, my role focused on transforming static artwork by @MattoonVArtist into fully animated 2D characters using Spine.

My main contributions included:
• Preparing character, creature, and boss illustrations by cutting and organizing them into clean layered parts.
• Repainting and reconstructing cut areas to ensure smooth deformation during animation.
• Building complete Spine rigs with bones, controllers, weights, constraints and physics.
• Creating expressive animation sets for heroes, bosses, and tribal creatures.
• Ensuring motion clarity, dynamic posing, and a cohesive visual style across all animated assets.

The project was a great opportunity to blend art cleanup, technical rigging, and expressive cutout animation to bring Mattoon’s artwork to life.
Illustrations by @MattoonVArtist

Spine Mockup for battle

Character and creature idles in battle

Hypnoscale making of

Hypnoscale making of

Elite Goblin rigg

Elite Goblin rigg

Spider Boss breakdown

Spider Boss breakdown