A collection of personal 3D character projects fully developed from scratch, each one covering the complete production pipeline — from sculpting and retopology to texturing, rigging, lighting, and final presentation.
These studies were created to refine my skills in stylized anatomy, expressive design, and pipeline consistency, while exploring different character personalities and visual identities.
Main goals across these projects:
• Practice full end-to-end 3D workflows
• Strengthen sculpting for stylized forms and anatomy
• Retopology and clean UV unwrapping
• Baking, hand-painted textures
• Improve skinning, deformations, and rig flexibility
• Rigging and animation (for the Spider Gwen project)
• Rendering, lighting setup and composition
These characters — including Lola Bunny, Spider-Gwen, and Valeeran — were created as artistic and technical challenges to push my understanding of form, materials, personality, and animation inside a stylized 3D workflow.
One of the pieces was also submitted to the Sketchfab #CartoonChallenge2017.
Animated Lola Bunny Sketchfab
Lola Bunny - Rigging
Valeera Sanguinar - Heroes of the Storm
Spider Gwen Stacy Walk Cycle
Spider Gwen Maya Rigging (Advanced Skeleton)