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[Personal Studies] 3D Sculpts Collection

A collection of personal 3D character projects fully developed from scratch, each one covering the complete production pipeline — from sculpting and retopology to texturing, rigging, lighting, and final presentation.
These studies were created to refine my skills in stylized anatomy, expressive design, and pipeline consistency, while exploring different character personalities and visual identities.

Main goals across these projects:
• Practice full end-to-end 3D workflows
• Strengthen sculpting for stylized forms and anatomy
• Retopology and clean UV unwrapping
• Baking, hand-painted textures
• Improve skinning, deformations, and rig flexibility
• Rigging and animation (for the Spider Gwen project)
• Rendering, lighting setup and composition

These characters — including Lola Bunny, Spider-Gwen, and Valeeran — were created as artistic and technical challenges to push my understanding of form, materials, personality, and animation inside a stylized 3D workflow.
One of the pieces was also submitted to the Sketchfab #CartoonChallenge2017.

Wallpaper render

Wallpaper render

Animated Lola Bunny Sketchfab

Lola Bunny - Rigging

Lola turntable

Lola turntable

Valeera Sanguinar - Front Render

Valeera Sanguinar - Front Render

Valeera Sanguinar - Heroes of the Storm

Wow Comics used as reference

Wow Comics used as reference

Spider Gwen Stacy Walk Cycle

Spider Gwen Maya Rigging (Advanced Skeleton)

Spider Gwen Turn around

Spider Gwen Turn around